A private suite. The whole league in one room. The biggest thing we've ever done.
The governing charter of a twelve-team keeper league — the rules we drafted, argued over, and ratified. Structure is permanent. Glory is earned. Last place goes door to door.
Twelve managers. A full PPR skill-position league — no kickers, no defense, nowhere to hide. This is the shape of the field and how points are kept.
Nine starters, seven bench, two injured-reserve slots. FLEX runs RB/WR/TE.
The −0.5 per sack is a house rule, not an accident.
The heart of the league. You pay for what you keep in draft capital — and the price follows the player, not the manager. Reward good drafting; inherit other people's baggage.
You drafted a WR in the 7th round in 2024. First keeper year (2025) he costs a 7th; keep him again in 2026 and the price climbs to a 6th; a third keeper year in 2027 costs a 5th — then he's back in the pool. Draft year plus three keeper years, four seasons total.
Meanwhile you claim a breakout RB off waivers who was never drafted. His first keeper year costs a 10th, then a 9th, then an 8th. Trade for a rival's kept TE who's already been held three years? Enjoy the production — but he cannot be kept again. And a stud you kept up to a 1st-round cost? He stays a 1st — the price never climbs past the top of the draft.
The draft runs enough rounds to fill every roster spot. What's unusual is how you get your slot: you don't inherit a pick number — you choose one.
Teams take turns choosing their draft slot — any open slot they want, not a fixed number handed to them. The order in which you choose is the reverse of final standings.
The team that finished 7th (the consolation-bracket winner) chooses first and can take 1.01 — or any other slot, if the board and their keepers make a different slot more valuable. The league champion chooses last, from whatever single slot remains.
In a keeper league the best slot isn't always 1.01. Where your keepers land, how the round breaks, and who else is keeping can make a middle slot the smart pick. Letting teams choose rewards reading the board.
Selection order, first → last:
7th · 8th · 9th · 10th · 11th · 12th → 6th · 5th · 4th · 3rd · 2nd · 1st
Every team plays for something in Week 15. Two brackets decide the final 1–12 — and both feed the draft and the punishment.
The six playoff teams settle the top of the standings through the winners' bracket — champion down to the last team eliminated.
The six teams that missed the playoffs play the consolation bracket. Winning improves your standing. The consolation winner takes 7th — directly behind the lowest playoff team; no leapfrogging. It flows down to the consolation loser at 12th.
Regular-season seeding ties are broken by total points scored. A tied head-to-head matchup — which has never once happened — is settled by the commissioner with a virtual coin toss.
Live StandingsThe buy-in is $175, the same for everyone, due July 15. The commissioner holds the pot and pays out immediately after the championship game — weekly side pots settle each week.
The team finishing 12th — the consolation bracket loser who loses every toilet-bowl matchup — is the ultimate loser. There is no money for last place. The punishment is the price.
How the league changes itself, and how it polices bad deals. The commissioner holds the money — not unilateral power. Everything of consequence goes to a vote.
Every ring, auto-pulled from Sleeper season by season. Pre-Sleeper years are enshrined by hand once the archive is delivered.
This year's field, live from Sleeper — records, and each team's declared keepers.